Edict list
Karin
Command | Required EP | cost | effect |
Report on career | 1EP | 100G | Income +15, status information disclosed |
virginity report | 1EP | 50G | Income +50, status information disclosed |
Sexual experience report | 1EP | 150G | Income +20, status information disclosed |
Latest information on sexual relations | 1EP | 150G | Income +10, status information disclosed |
Revealing sexual desire | 1EP | 100G | Income +30, Mandatory sexual desire disclosure |
Reporting resistance information | 1EP | 100G | Income +10, status information disclosed |
Sexual level reporting | 1EP | 150G | Income +15, status information disclosed |
Report on sexual sensitivity | 1EP | 200G | Income +40, status information disclosed |
Experience record report ① | 1EP | 300G | Income +25, status information disclosed |
Experience record report ② | 1EP | 300G | Income +25, status information disclosed |
Experience record report ③ | 1EP | 200G | Income +25, status information disclosed |
Halberd improvements | 1EP | 10000G | initial acquisition |
Halberd reinforcement ① | 1EP | 2000G | Halberd attack power/defense power +15% |
Halberd reinforcement ② | 1EP | 2500G | Halberd attack power/defense power +15% |
Halberd reinforcement ③ | 1EP | 3500G | Halberd attack power/defense power +15% |
Halberd reinforcement ④ | 1EP | 4500G | Halberd attack power/defense power +15% |
Special improvement of Halberd (Specialized attack power) | 1EP | 250G | Halberd attack power +25% |
Modifications specializing in attack power① | 1EP | 550G | Grass damage +12%, critical rate +15% |
Modifications specializing in attack power ② | 1EP | 1250G | Critical damage +35%, non-boss damage reduction -15% |
Modifications specializing in attack power③ | 1EP | 1550G | Enemy critical evasion rate -30%, Halberd attack speed +30% |
Modifications specializing in attack power④ | 1EP | 2750G | Grass damage +35%, non-boss damage reduction -15% |
Special improvement of Halberd (Specialized attack power) | 1EP | 250G | Halberd defense power +25% |
Modifications specializing in defense power① | 1EP | 550G | Counter rate +15%, counter damage +25% |
Modifications specializing in defense power② | 1EP | 1250G | Damage reduction +10%, critical evasion rate +30% |
Modifications specializing in defense power ③ | 1EP | 1550G | Enemy grazing damage -10%, enemy critical rate -25% |
Modifications specializing in defense power④ | 1EP | 2750G | Counter rate +30%, maximum number of counters +1, damage reduction amount +5% |
uniform for women | 1EP | 500G | Clothes durability +300 (initial learning) |
Improvement of guard uniform ① | 1EP | 300G | Clothes durability +50% |
Improvement of guard uniform ② | 1EP | 500G | Clothing durability +40% |
Improvement of guard uniform ③ | 1EP | 800G | Clothing durability +35% |
Improvement of guard uniform ④ | 1EP | 1200G | Clothes durability +30% |
The bed in the director’s office smells like squid. | 1EP | 300G | Quality of sleep in the director’s office ↓ (initial learning) |
Addition of comforter/change of sheets | 1EP | 200G | Quality of sleep in the director’s office ↑, amount of fatigue recovery in the director’s office ↑ |
Setting up lights and candles | 1EP | 500G | Quality of sleep in the Director’s Office ↑, Fatigue recovery amount in the Director’s Office ↑, Expenses +20, Corruption +1 |
Princess bed installation | 1EP | 1500G | Quality of sleep in the Director’s Office ↑, Fatigue recovery amount in the Director’s Office ↑↑, Corruption +2 |
Imperial soldiers guarding the chief’s office | 1EP | 4000G | Intruder to the Director’s Office ↓, Expenses +200 |
Guard guard guarding the chief’s office | 1EP | 250G | Intruder to the Director’s Office ↑, Expenses-125 |
Prisoner guard guarding the chief’s office | 1EP | 300G | Intruder to the Director’s Office ↑↑, Expenses -50, Corruption +2 |
Recruiting guards for the Director’s Office | 1EP | 100G | Intruder to the Director’s Office ↑↑, Expenses -25, Corruption +3 |
normal door lock | 1EP | 30G | initial acquisition |
sturdy door lock | 1EP | 200G | Intruder to the Director’s Office ↓, Fatigue recovery amount in the Director’s Office ↑ |
Auto lock installation | 1EP | 750G | Quality of sleep in the Director’s Office ↑, Amount of fatigue recovery in the Director’s Office ↑, Intruder in the Director’s Office ↓↓, Expenses +50 |
Switching to manual lock | 1EP | 250G | You can now turn auto-lock on and off. |
Security camera installation | Intruder to the Director’s Office ↓, Expenses +25 | ||
Security cameras are also installed in the chief’s office. | Intruder to the Director’s Office ↓, Expenses +25 |
training
Command | Required EP | cost | effect |
Batting training ① | 0EP | 600G | initial acquisition |
Batting training ② | 1EP | 1500G | Learn Head Strike |
Batting training ③ | 1EP | 6000G | Strike/Head Strike Enhancement |
Arm strength training ① | 1EP | 300G | Strength +5%, Strength growth +30% |
Arm strength training ② | 2EP | 1500G | Strength +5%, Strength growth +30% |
Arm strength training ③ | 2EP | 3500G | Strength +5%, Strength growth +30% |
Arm strength training ④ | 3EP | 5000G | Strength +5%, Strength growth +30% |
Arm strength training ⑤ | 3EP | 10000G | Strength +5%, Strength growth +30% |
Slam strike training ① | 1EP | 700G | Learn slam strike |
Slam strike training ② | 1EP | 2500G | Strengthen slam strike |
Slam strike training ③ | 1EP | 6000G | Strengthen slam strike |
Slash training ① | 0EP | 600G | initial acquisition |
Slash training ② | 1EP | 1500G | Learn arm slash |
Slash training ③ | 1EP | 6000G | Slash/Arm Slash Enhancement |
Dexterity training ① | 1EP | 300G | Dexterity +5%, Dexterity growth +30% |
Dexterity training ② | 2EP | 1500G | Dexterity +5%, Dexterity growth +30% |
Dexterity training ③ | 2EP | 3500G | Dexterity +5%, Dexterity growth +30% |
Dexterity training④ | 3EP | 5000G | Dexterity +5%, Dexterity growth +30% |
Dexterity training⑤ | 3EP | 10000G | Dexterity +5%, Dexterity growth +30% |
Cleve Slash Training ① | 1EP | 700G | Cleve Slash Mastery |
Cleve Slash Training ② | 1EP | 2500G | Cleave Slash Enhancement |
Cleve Slash Training ③ | 1EP | 6000G | Learn Gale Slash |
Assault training ① | 0EP | 600G | initial acquisition |
Assault training ② | 1EP | 1500G | Learn the leg thrust |
Assault training ③ | 1EP | 6000G | Thrust/leg thrust reinforcement |
Quickness training ① | 1EP | 300G | Speed +5%, speed growth +30% |
Quickness training ② | 2EP | 1500G | Speed +5%, speed growth +30% |
Quickness training ③ | 2EP | 3500G | Speed +5%, speed growth +30% |
Quickness training ④ | 3EP | 5000G | Speed +5%, speed growth +30% |
Quickness training ⑤ | 3EP | 10000G | Speed +5%, speed growth +30% |
Skewer thrust training ① | 1EP | 700G | Learn Skewer Thrust |
Skewer thrust training ② | 1EP | 2500G | Enhances skew thrust |
Skewer thrust training ③ | 1EP | 6000G | Learn Rain Thrust |
Recovery training ① | 1EP | 1000G | initial acquisition |
Revive training ① | 1EP | 2500G | Learn Revive |
Recovery training ② | 1EP | 5000G | Enhance recovery |
training to see through | 1EP | 600G | Learn the stance of seeing through |
Defense training ① | 1EP | 800G | Learn defensive stance |
Defense training ② | 1EP | 5000G | Strengthen your defensive stance |
Counterattack training ① | 1EP | 2500G | Learn how to counterattack |
Counterattack training ② | 1EP | 6000G | Strengthen your counterattack stance |
Patience training ① | 1EP | 300G | Patience +5%, Patience growth +30% |
Patience training ② | 2EP | 1500G | Patience +5%, Patience growth +30% |
Patience training ③ | 2EP | 3500G | Patience +5%, Patience growth +30% |
Patience training ④ | 3EP | 5000G | Patience +5%, Patience growth +30% |
Patience training ⑤ | 3EP | 10000G | Patience +5%, Patience growth +30% |
Stamina training ① | 1EP | 700G | Physical strength recovery +2%, physical strength growth +30% |
Energy training ① | 1EP | 1500G | Maximum energy +10%, energy growth rate +30% |
Stamina training ② | 1EP | 2500G | Maximum physical strength +10%, physical strength growth +30% |
Energy training ② | 1EP | 4000G | Maximum energy +10%, energy growth rate +30% |
proud woman | 1EP | 2000G | initial acquisition |
Straight down the prostitute road | 1EP | 500G | Learn to have a strong sexual desire |
The road to cock addiction | 1EP | 500G | Learn to be greedy |
ejaculation management | 1EP | 2000G | Learn ejaculation management |
climax suppression | 1EP | 3000G | Learn climax suppression |
Mind training ① | 1EP | 300G | Mind +5%, Mind growth +30% |
Mind training ② | 2EP | 1500G | Mind +5%, Mind growth +30% |
Mind training ③ | 2EP | 3500G | Mind +5%, Mind growth +30% |
Mind training ④ | 3EP | 5000G | Mind +5%, Mind growth +30% |
Mind training ⑤ | 3EP | 10000G | Mind +5%, Mind growth +30% |
Kiai training | 0EP | 2000G | initial acquisition |
scotoma training | 1EP | 500G | learn scotoma |
masking training | 1EP | 500G | Learn masking |
gestalt training | 1EP | 3000G | Learn Gestalt |
Mind-eye training | 1EP | 4000G | Learn Mind Eyes |
concentration training | 0EP | 2000G | initial acquisition |
Basic meditation training ① | 1EP | 800G | Learn Mindfulness |
Basic meditation training ② | 1EP | 3500G | Strengthen Mindfulness |
mantra training | 1EP | 6000G | learn mantra |
Training to make your fantasies a reality | 1EP | 4000G | Learn Reality Marble |
Start of bare-handed combat training | 1EP | 500G | Unarmed attack power/defense power +50% |
Bare-handed attack training ① | 1EP | 1500G | Unarmed attack power +25%, unarmed grazing damage +9% |
Bare-handed attack training ② | 1EP | 4000G | Unarmed attack power +25%, Unarmed attack speed +30% |
Bare-handed attack training ③ | 1EP | 6000G | Unarmed attack power +25%, unarmed critical damage +30% |
Defense training with bare hands① | 1EP | 1500G | Unarmed defense +25%, unarmed critical evasion rate +8% |
Defense training with bare hands ② | 1EP | 4000G | Unarmed defense +25%, Unarmed damage reduction +8% |
Defense training with bare hands③ | 1EP | 6000G | Bare hand defense +25%, Bare hand counter rate +30% |
shop
Command | Required EP | cost | effect |
personal shopping route | 0EP | 2000G | initial acquisition |
[Bangle] Rope ring | 1EP | 150G | Strength +10 |
[Bangle] Red bracelet | 1EP | 500G | Maximum physical strength +300, physical strength recovery amount +2% |
[Bangle] Gold bracelet | 1EP | 2500G | Accuracy +40 |
[Bangle] Misanga | 1EP | 200G | Dexterity +10 |
[Bangle] Purple bracelet | 1EP | 1000G | Mind +10 |
[Bangle] Silver armrest | 1EP | 4500G | Maximum energy +10, energy recovery amount +3% |
[Bangle] Bead rest | 1EP | 250G | Speed +10 |
[Bangle] Silver bracelet | 1EP | 1500G | Patience +15 |
[Ring] Wire ring | 1EP | 300G | Dirty talk resistance/visual rape resistance +25%, essential butt desire for spanking +20 |
[Ring] Iron ring | 1EP | 1000G | Caress resistance +30%, handjob essential desire +30 |
[Ring] Gold ring | 1EP | 3000G | Sex resistance +30%, essential oral desire for ass licking +20, essential cock desire for foot job +30 |
[Ring] Plastic ring | 1EP | 500G | Mouth desire increase -66%, essential cock desire for anal sex and anal creampie +20 |
[Ring] Pearl ring | 1EP | 1500G | Vagina desire increase -66%, Titty fuck essential cock desire +20 |
[Ring] Natural stone | 1EP | 4500G | Increase in stick desire -66% |
[Ring] Stainless steel ring | 1EP | 700G | Breast desire increase -66%, Essential oral desire for kissing +35 |
[Ring] Silver chain | 1EP | 2000G | Increase in butt desire -66%, essential cock desire for pussy sex and pussy creampie +20 |
[Earrings] Drop earrings | 1EP | 1000G | Strength growth +40%, physical strength growth +20%, dexterity -5, agility -5%, mind -4, agility -7 |
[Earrings] Heart earrings | 1EP | 2000G | Patience growth +30%, Vigor growth +20%, Maximum Vigor +4, Strength -10%, Strength -5, Mind -6 |
[Earrings] Skull earrings | 1EP | 5000G | Physical strength/agility/dexterity growth +66%, dexterity/quickness -13%, patience -33%, mind -66% |
[Earrings] Lion earrings | 1EP | 1000G | Dexterity growth +40%, Agility +5%, Strength -12%, Mind -5 |
[Earrings] Female leopard earrings | 1EP | 2000G | Speed growth +40%, Strength growth +15%, Dexterity -15%, Patience -10%, Patience -8 |
[Earring] Sun earring | 1EP | 6500G | Energy growth +75%, maximum energy +20, physical strength growth -75% |
[Earrings] Star ear cuffs | 1EP | 1000G | Mind +15, Patience +5%, Patience +8, Energy growth -20%, Dexterity -20% |
[Earrings] Moon earrings | 1EP | 4200G | Attractiveness growth +33%, Physical strength growth +50%, Patience -10%, Patience -7 |
[Necklace] Chain necklace | 1EP | 1250G | Blow resistance +33%, assault resistance -10% |
[Necklace] Jade pendant | 1EP | 2500G | Income +10% (equipment all day) |
[Necklace] Ruby pendant | 1EP | 5000G | Damage reduction amount +10%, attack power -10% |
[Necklace] Ball necklace | 1EP | 1500G | Assault resistance +33%, slash resistance -10% |
[Necklace] Emerald choker | 1EP | 3000G | Mind +10%, Sex resistance -20% |
[Necklace] Diamond necklace | 1EP | 8000G | Charisma +17% (during battle), probability of gaining confidence at the start of battle ↑ |
[Necklace] Dog tag | 1EP | 2000G | Slash resistance +33%, blow resistance -10% |
[Necklace] Sapphire necklace | 1EP | 4000G | Evasion power +20%, critical rate -15%, critical damage -15% |
[Miscellaneous goods] Nail art | 1EP | 2000G | Dirty talk resistance +5%, visual rape resistance -20%, handjob essential lust -20 |
[Miscellaneous goods] High heels | 1EP | 3000G | Quickness growth +15%, quickness -33%, essential vagina & rod desire for pussy sex -15 |
[Miscellaneous goods] Cowhide belt | 1EP | 6000G | Strip resistance +25%, charm -20% (during battle), prisoner aggression ↑↑ |
[Miscellaneous goods] False eyelashes | 1EP | 2000G | Visual rape resistance +5%, Sex resistance -15%, Titty fuck essential breast desire & cock desire -15 |
[Miscellaneous goods] Cashmere scarf | 1EP | 3000G | Dexterity growth +15%, Dexterity -33%, Anal sex essential butt & stick desire -15 |
[Miscellaneous goods] Brand bag | 1EP | 6000G | Strength +3%, Prisoner’s aggression ↑↑↑↑, Dirty talk resistance, caress resistance, visual rape resistance -15% |
[Miscellaneous goods] Lip gloss | 1EP | 2000G | Caress resistance +5%, lewd talk resistance -20%, essential oral desire for kissing -20 |
[Miscellaneous goods] Rubber stockings | 1EP | 5000G | Sex resistance +7%, speed -20%, lewd talk resistance, caress resistance, visual rape resistance -15% |
[Miscellaneous goods] Mascot strap | 1EP | 2500G | Dirty talk resistance/visual rape resistance +6%, caress resistance -20%, oral and cock lust essential for blowjobs -15 |
[Miscellaneous goods] Perfume | 1EP | 5000G | Dexterity/Quickness +5%, Mind -25%, Caress resistance/Sex resistance -20% |
hero equipment
It is unlocked with the title when you have all the knowledge of a hero.
Command | Required EP | cost | effect |
[Bangle] Legendary Bracelet | 1EP | 800G | Willpower recovery +5%, caress resistance -20%, sex resistance -15% |
[Ring] Hero’s Ring | 1EP | 1000G | All sexual desire increases -20%, energy damage due to climax ↑↑ |
[Earrings] Female earrings | 1EP | 1250G | Charisma growth +75%, Patience growth -33% |
[Necklace] Hero’s Necklace | 1EP | 1500G | Slash/Assault/Slash resistance +15%, Strip resistance -25% |
fortress ganan
Command | Required EP | cost | effect |
employment of security personnel | 1EP | 5000G | initial acquisition |
Employment of former prisoners | 1EP | 2000G | initial acquisition |
Low level recruitment quota | 2EP | 500G | Expenses -100, Guard’s boldness ↑, Corruption +2 |
prisoner employment | 2EP | 250G | Expenses -150, Guards’ boldness ↑, Riot rate ↑, Corruption +3 |
Regardless of employment conditions | 2EP | 250G | Expenses -150, Guards’ boldness ↑↑, Riot rate ↑↑, Corruption +4 |
Manual-based educational guidance | 1EP | 50G | initial acquisition |
Training orders for guards | 1EP | 1000G | Daily control +1, expenses +50, guard ability ↑ |
Implementation of special training | 1EP | 2000G | Daily control +1, Expenses +100, Guard ability ↑, Guard boldness ↑ |
Mandatory training for new employees | 2EP | 2500G | Daily control +2, expenses +150, guard ability ↑, guard boldness ↑↑ |
Guards with used equipment | 1EP | 500G | initial acquisition |
new equipment | 1EP | 1250G | Order +10, daily control +1, expenses +100, guard ability ↑ |
high grade equipment | 1EP | 2000G | Order +15, daily control +1, expenses +150, guard ability ↑ |
military equipment | 1EP | 3000G | Order +25, daily control +2, expenses +200, guard ability ↑ |
Equipment is at your own expense | 1EP | 0G | Expenses -75, Guard’s boldness ↑, Corruption +2 |
Self-maintenance obligations | 1EP | 0G | Expenses -75, Guard’s boldness ↑, Corruption +2 |
Everything is your own responsibility | 1EP | 0G | Expenses -100, Guard’s boldness ↑, Corruption +3 |
conditions are even more severe | 1EP | 0G | Expenses -150, Guard’s boldness ↑↑, Corruption +4 |
East building dining room | 1EP | 5000G | initial acquisition |
hiring a cook | 1EP | 450G | Daily control +1, expenses +125 |
Hiring a prisoner cook | 1EP | 500G | Expenses -75, Riot rate ↑, Corruption +2 |
cooking training program | 1EP | 400G | Expenses -50, Riot rate ↑, Corruption +2 |
Hiring a professional chef | 1EP | 2000G | Daily control +1, expenses +150 |
Cooking for the Chief | 1EP | 500G | Expenses +50, Private chef’s cooking, Corruption +2 |
Injecting aphrodisiac into prisoner’s food | 1EP | 3000G | Prisoner’s aggression ↓↓, Necessary charm ↓, Expenses +100, Corruption +3 |
restaurant restoration | 2EP | 500G | Daily control +2, order +25 |
Partnership with farms | 1EP | 500G | Order +20, daily control +1, prisoner aggression ↓↓, expenses +200 |
Expansion of meal menu | 1EP | 4000G | Order +25, daily control +1, prisoner aggression ↓, expenses +200 |
Food cost improvement plan | 2EP | 500G | Income +600, Daily control -2, Riot rate ↑↑, Corruption +3 |
Renewal of kitchen equipment | 1EP | 750G | Expenses -100 |
Improved diet for guards | 1EP | 250G | Order +5, daily control +1, expenses +100 |
Special treatment for guards | 1EP | 2000G | Order +5, daily control +1, expenses +250 |
Make meals for guards available for a fee | 2EP | 250G | Income +400, Daily control -1, Guard’s boldness ↑, Corruption +3 |
Injecting an aphrodisiac into the guard’s food | 1EP | 2000G | Expenses +50, Guard’s boldness ↑↑, Corruption +3 |
Medical room in the east wing | 1EP | 30000G | initial acquisition |
Loopholes in drug procurement | 1EP | 1000G | Expenses -200 |
Progress report on drug experiments | 1EP | 500G | Income +250, Rare enemy encounter rate ↑↑, Corruption +2 |
Serious patients are guinea pigs | 1EP | 1000G | Income +200, Riot rate ↑↑, Corruption +4 |
Improving medical equipment | 1EP | 1500G | Expenses -100 |
Stiff from steroid injections | 1EP | 1000G | Daily control +1, Expenses +100, Guard ability ↑, Guard boldness ↑, Corruption +2 |
Guide to strengthening the guard’s cock | 1EP | 2000G | Expenses +100, Guard ability ↑, Guard boldness ↑, Corruption +3 |
Providing PEDs to guards | 1EP | 2500G | Expenses +100, Guard’s ability ↑↑, Guard’s boldness ↑↑, Corruption +4 |
Providing defoaming drugs | 1EP | 2000G | Daily Control Power +1, Prisoner’s Judgment↓, Prisoner’s Quickness↓, Expenses +150, Corruption +2 |
Providing stimulants to prisoners | 1EP | 3000G | Prisoner’s aggression ↓↓, Expenses +150, Prisoner’s ability ↑, Corruption +3 |
Secret supplements sent to prisoners | 1EP | 4000G | Prisoner’s aggression ↓↓, Necessary charm ↓, Expenses +150, Corruption +4 |
LEVEL1
Command | Required EP | cost | effect |
Conquer prison level 1 | 0EP | 0G | Acquired when conquering Lv1 |
Tavern restoration | 1EP | 250G | Bar income +150, Lv1 riot incidence ↓, daily control -1, expenses +100, corruption +2 |
Addition of drink menu ① | 1EP | 500G | Tavern income +100, expenses +75, corruption +1 |
Addition of drink menu ② | 1EP | 1500G | Tavern income +150, expenses +150, corruption +2 |
Addition of drink menu ③ | 1EP | 3500G | Tavern income +200, expenses +200, corruption +2 |
waiter employment | 1EP | 1000G | Daily control +1, bar reputation +2, expenses +150 |
Hiring a prisoner waiter | 1EP | 250G | Expenses -75, Tavern income -20, Level 1 riot occurrence rate ↑, Corruption +2 |
Replenish the mugs at the bar① | 1EP | 200G | Melee damage while waitressing ↓+2 |
Replenish the mugs at the bar② | 1EP | 300G | Melee damage while waitressing ↓+2 |
Replenish the beer mugs at the bar③ | 1EP | 400G | Melee damage while waitressing ↓+3 |
bar insurance policy | 1EP | 500G | Melee damage while waitressing -50%, expenses +50 |
Top bar insurance contracts | 1EP | 500G | Melee damage while waitressing -60%, expenses +50 |
[Part-time job] Waitress | 1EP | 150G | Part-time job “Waitress” unlocked, Corruption +2 |
Repairing waitress clothes | 1EP | 2000G | Waitress clothes durability +75% |
Repairs to visitor information center | 2EP | 1500G | Order +20, daily control +2, riot rate ↓↓, expenses +200 |
Make visiting room C available | 1EP | 500G | Visitor reception office reputation +2, expenses +50 |
Make visiting room D available | 1EP | 1500G | Visitor reception office reputation +2, expenses +50 |
Charge for visitation | 1EP | 100G | Income +100, Daily control -1, Riot rate ↑, Corruption +2 |
Provide paid fast passes for meetings | 1EP | 250G | Income +150, Daily Control -2, Riot Rate ↑↑, Corruption +3 |
Prisoners are also required to pay when visiting. | 1EP | 200G | Income +150, Daily control -5, Riot rate ↑↑↑↑↑, Corruption +4 |
[Part-time job] Receptionist | 1EP | 250G | Part-time job “Visitor Reception Center” unlocked, Corruption +1 |
Improved receptionist’s clothes | 1EP | 2000G | Durability of reception clothes +75% |
Laundry room repairs | 1EP | 200G | Riot rate ↓, prisoner ability ↑ |
Outsourcing laundry services | 2EP | 200G | Income +50, Lv1 riot incidence ↑, corruption +2 |
Additional charges for laundry use | 1EP | 50G | Income +50, Lv1 riot incidence ↑, corruption +3 |
Workshop repairs | 1EP | 500G | Income +250, riot rate ↑, expenses +50 |
Workplace shift management | 1EP | 200G | Income +75, Lv1 riot occurrence rate ↑↑, Corruption +2 |
Upgrading your workplace | 1EP | 1000G | Income +200, Lv1 riot occurrence rate ↑↑, corruption +3 |
Restoration of washing area | 1EP | 250G | Order +3 |
dishwasher employment | 1EP | 250G | Order +10, Daily Control +1, Expenses +100 |
Employing prisoners as dishwashers | 2EP | 100G | Expenses -100, Lv1 riot incidence ↑, Corruption +2 |
Cleaning up the waiting room | 2EP | 450G | Order +4, rare enemy encounter rate ↑↑ |
Containment Policy: Cowards receive preferential treatment | 1EP | 100G | Daily control +1, riot rate ↓, income -10%, support money -15% |
Accommodation policy: Only the weak are accepted | 1EP | 100G | Daily control +2, riot rate ↓↓, income -25%, support money -40% |
Containment policy: Preferential treatment for heroes | 1EP | 100G | Support money +150, income +5%, daily control -2, rare enemy encounter rate ↑↑ |
Containment policy: Only the strong are accepted | 1EP | 100G | Support money +300, income +10%, daily control -4, rare enemy encounter rate ↑↑↑↑ |
thug problem | 0EP | 0G | initial acquisition |
Those who don’t work shouldn’t eat | 1EP | 100G | Lv1 riot incidence ↓↓, thugs strength -15%, income -5% |
Thug weakening plan | 1EP | 1000G | Thug’s ability -25%, Lv1 riot incidence ↓, expense +30, corruption +2 |
Relief measures for thugs | 1EP | 100G | |
goblin problem | 0EP | 0G | initial acquisition |
Forming an anti-goblin squad | 1EP | 1500G | Daily Control -2, Goblin Speed -40%, Expenses +75 |
Goblin mockery operation | 1EP | 100G | Goblin’s evasion power -60%, Goblin’s aggression ↑↑↑ |
feeding the goblins | 1EP | 100G | Daily control +2, Goblin aggression ↓↓↓, Corruption +2 |
LEVEL2
Command | Required EP | cost | effect |
Conquer prison level 2 | 0EP | 0G | Acquired when conquering Lv2 |
office restoration | 1EP | 0G | Income +10%, support money -25% |
office restoration | 1EP | 0G | Daily command value +1, command cost +10%, support money -5% |
Recall of management staff | 1EP | 400G | Support money +10%, command value -1 on even days, corruption +3 |
Intervention with management staff | 1EP | 1500G | Expenses -10%, Expenses +150 |
hiring an accountant | 1EP | 300G | Expenses -5%, Lv2 riot occurrence rate ↑, Corruption +2 |
hiring a lawyer | 1EP | 2000G | Income +5%, Expenses +250 |
Contract with insurance company | 1EP | 250G | Unlocking the directive “Insurance” |
No free offer to guards | 1EP | 250G | Shop income +100%, daily control -1, guard’s boldness ↑, corruption +2 |
No free offer to employees | 1EP | 200G | Shop income +50%, employee efficiency -20% when break room is damaged, corruption +2 |
shop repair | 1EP | 500G | Shop income +50%, daily control +1, expenses +150, guard ability ↑ |
Permission for prisoners to use the shop | 1EP | 500G | Shop income +200%, expenses +150, prisoner ability ↑, corruption +3 |
Special preferential treatment system | 1EP | 500G | Free shop, Corruption +2 |
toilet repair | 1EP | 100G | Shop income +1, riot occurrence rate ↓, Lv2 riot occurrence rate ↓↓↓↓, expenses +125 |
Prisoners are responsible for cleaning the toilets | 1EP | 750G | Shop income +75, Lv2 riot occurrence rate ↑↑, corruption +2 |
Repair the central toilet door | 1EP | 1000G | Let’s go to the central toilet |
? ? ? | 1EP | 200G | Unused command values carried over to the next day +1 |
Mandating overtime for employees | 2EP | 1000G | If you end the day without using the command value, 100G will be returned and corruption +2 |
Research room restoration | 1EP | 1000G | Unlock command “Investigation Room”, command cost -5%, support money -10% |
Request for support from the research office | 1EP | 1000G | Investigation room command cost, support money -20% |
Break room restoration | 1EP | 500G | Expenses +100, Excellent staff efficiency halved when break room is damaged |
Charge for rest room | 1EP | 100G | Expenses -80, Employee efficiency when break room is damaged -20%, Corruption +2 |
classroom restoration | 1EP | 200G | Order +2, Lv2 riot incidence rate ↑↑ |
Education Promotion Committee | 1EP | 100G | Classroom command effect doubled, riot incidence rate ↑, Lv2 riot incidence rate ↑↑ |
Curriculum: None | 1EP | 0G | Lv2 riot incidence rate↓↓ |
Curriculum: General knowledge class | 1EP | 300G | Maximum support amount +300, Expenses +75, Riot rate ↑↑, Lv2 Riot rate ↑↑ |
Curriculum: Labor education | 1EP | 500G | Work room income +50%, expenses +100, Lv1 riot occurrence rate ↑↑ |
Curriculum: Anatomy class | 1EP | 300G | Riot incidence rate ↓, Lv2 riot incidence rate ↓↓, Expenses +75, Prisoner ability ↑ |
Providing models for anatomy | 1EP | 750G | Prisoner’s aggression ↓↓, Prisoner’s ability ↑, Corruption +4 |
library restoration | 1EP | 500G | Lv2 riot incidence ↓, Otaku ability ↑ |
Library charges apply | 1EP | 100G | Income +50, Lv2 riot incidence ↑, corruption +2 |
Replenishment of books: Entertainment | 1EP | 100G | Lv2 riot incidence rate↓ |
Replenishment of books: Empire related | 1EP | 0G | Maximum support amount +200, riot occurrence rate ↑, Lv2 riot occurrence rate ↑ |
Replenishment of books: Physical education | 1EP | 100G | Lv2 riot incidence rate ↓↓, prisoner ability ↑, otaku ability ↑, prisoner aggression ↑↑↑ |
Book Replenishment: For Adults | 1EP | 250G | Riot rate ↓, prisoner ability ↑, required charm ↑ |
Paid rental system for erotic books | 1EP | 250G | Income +100, Riot rate ↓, Necessary charm ↑↑, Corruption +3 |
Otaku problems | 0EP | 0G | Pocket money for otakus (increases due to corruption), skills for uncovering otakus’ weaknesses ↑ |
Pocket money for nerds | 1EP | 1000G | Otaku’s weakness revealing skill ↓, Lv2 riot incidence rate ↓↓ |
Blackmailing Otaku | 1EP | 500G | No pocket money for otakus, Lv2 riot incidence rate ↑↑, Skills for identifying otaku weaknesses ↑ |
Give your personal information to an otaku | 1EP | 0G | No allowance for nerds, weaknesses always exposed, depravity +2 |
the problem of thieves | 0EP | 0G | Daily control power -2, thief’s accuracy +75%, thief’s trap attack becomes faster |
Special anti-theft training | 1EP | 2000G | Daily control +4, Guard ability ↑, Guard boldness ↑ |
Thief ordered to work | 1EP | 100G | Daily control +2, income +3%, bandit accuracy -50%, riot rate ↑↑, corruption +2 |
thief’s target | 1EP | 100G | Daily control +1, thief’s aggression ↓↓↓, corruption +2 |
LEVEL3
Command | Required EP | cost | effect |
Conquer prison level 3 | 0EP | 0G | Acquired when conquering Lv3 |
gym and shower room | 0EP | 0G | Expenses +150 |
Gym equipment renovation | 1EP | 1000G | Ability to charge for gym access |
Paid gym | 1EP | 500G | Income +150, Riot rate ↑, Lv3 Riot rate ↑↑, Corruption +2 |
[Gym opening time] Standard | 1EP | 100G | Lv3 riot occurrence rate ↓, wanted encounter rate ↑ |
[Gym release time] Long | 1EP | 100G | Lv3 riot occurrence rate ↓↓, intruder to security room ↓, wanted encounter rate ↑↑ |
[Gym release time] Short | 1EP | 100G | Wanted encounter rate ↓↓, Lv3 riot occurrence rate ↑↑ |
cold shower | 1EP | 150G | Expenses -50, Lv3 riot incidence ↑↑, prisoner aggression ↑↑↑, required charm ↑↑↑, Corruption +2 |
Complete the strip club | 2EP | 1000G | Part-time work for strippers lifted, Lv3 riot incidence rate ↓↓↓, expenses +100, depravity +2 |
Providing alcohol to strip clubs | 1EP | 250G | Income +150, Tavern income -100, Corruption +2 |
Renovate to VIP room | 1EP | 1500G | VIP room unlocked, Expenses +50, Corruption +3 |
Strip club condom price hike | 1EP | 100G | Income +75, Lv3 riot occurrence rate ↑↑↑, Corruption +2 |
riot problem | 0EP | 0G | Acquired when conquering Lv3 |
Anti-riot/special training for security guards | 2EP | 4000G | Riots will not occur unless you go bankrupt, Expenses +250 for each suppression level, Guard ability ↑↑, Guard boldness ↑ |
Severe punishment for rioters | 1EP | 1000G | Riots within the same level extend for 2 days or more, order acquisition +50% (when suppressed), mob ability ↑↑, corruption +2 |
Consultation for dissatisfaction after suppression | 1EP | 1000G | 2x command effect on riot occurrence rate, riot occurrence rate ↓, support money -30%, corruption +3 |
lizardman problem | 0EP | 0G | Acquired when conquering Lv3 |
Invite lizardmen to free drinks | 1EP | 500G | No lizardman reinforcements for 2 turns at the start of battle, riot rate ↓, bar income -30% |
Lizardman weakening plan | 1EP | 2000G | Lizardman’s unity ↓↓↓, Lv2 riot occurrence rate ↑↑, Corruption +2 |
The focus of Lizardman’s attention | 1EP | 100G | Riot rate ↓, Lizardmen’s aggression ↓↓↓, Lizardmen’s unity ↑, Corruption +3 |
orc problem | 0EP | 0G | Acquired when conquering Lv3 |
orc’s errand | 1EP | 1500G | Orc’s inspiration attack buff is disabled, prisoner issue does not double if left is running, work room income -40% |
Ignoring the orc’s requests | 1EP | 0G | Orc’s Stir of Inspiration/Evasion buff is disabled, Prisoner’s problem If the middle is running, it will not double. |
Deepening friendship with orcs | 1EP | 100G | Orc’s inspiration only works on pleasure level, does not double if prisoner’s problem is executed, Corruption +3 |
specialized training
Command | Required EP | cost | effect |
[Frugal and sturdy course] | 1EP | 2375G | Strength +10%, Strength growth +60% |
Strike special training: Power type | 1EP | 1900G | Strike type stun rate +25% |
Head Strike Special Training: Power Type | 1EP | 1900G | Enhanced dizziness effect of head strike |
Slam Strike Special Training: Power Type | 1EP | 2850G | Slam strike moves the enemy one level down, 15% additional damage on failure, lowers defense if blocked. |
Strike training: Technique type | 1EP | 1900G | Slash damage is increased by half on the next turn after using Strike. |
Head strike training: Technique type | 1EP | 1900G | Headstrike can now be used with bare hands |
Slam strike training: technique type | 1EP | 2850G | Slam Strike standby turn reduced by 1 turn |
[Skillful course] | 1EP | 2375G | Dexterity +10%, Dexterity growth +60% |
Slash’s training: Power type | 1EP | 1900G | Slash has a 33% chance of inflicting a dazed state (defense power decreases by several turns) |
Arm Slash Special Training: Power Type | 1EP | 1900G | Enhances the weakening effect of arm slash |
Cleve Slash’s special training: Power type | 1EP | 2850G | Cleave Slash can now upset the balance of all enemies (attack, defense, and evasion decrease when the balance is upset) |
Slash’s special training: Technique type | 1EP | 1900G | Thrust damage is increased by half on the next turn after using Slash. |
Arm slash training: technique type | 1EP | 1900G | Arm slash can now be used with bare hands |
Cleve Thrash’s special training: Technique type | 1EP | 2850G | Cleave Slash standby turn reduced by 1 turn |
[Storm and Storm Course] | 1EP | 2375G | Speed +10%, speed growth +60% |
Thrust training: power type | 1EP | 1900G | Thrust has a 25% chance to double damage. |
Leg thrust training: power type | 1EP | 1900G | Enhances the slowing effect of leg thrusts |
Skewer Thrust Special Training: Power Type | 1EP | 2850G | Learning Rain Thrust (Adds continuous Skewer Thrust attacks) |
Thrust training: Technique type | 1EP | 1900G | Strike damage is increased by half on the next turn after using Thrust. |
Leg thrust training: technique type | 1EP | 1900G | Leg thrust can now be used with bare hands |
Skewer Thrust Special Training: Technique Type | 1EP | 2850G | Rain Thrust standby turn reduced by 1 turn |
[Kagiwakicho Course] | 1EP | 2375G | Patience +10%, Patience growth rate +60% |
Resistance Training: Caress | 1EP | 1900G | Caress resistance +25% |
Special physical training: increase stamina | 1EP | 1900G | Max health +25% |
Training in energy: energy promotion | 1EP | 2850G | Maximum energy +10% |
Resistance Training: Sex | 1EP | 1900G | Sex resistance +15% |
Physical strength training: core stability | 1EP | 1900G | Critical evasion rate +20% |
Special training in energy: stabilizing breathing | 1EP | 2850G | Revive’s standby turn is 1 turn faster. |
[Mind unification course] | 1EP | 2375G | Mind +10%, Mind growth +60% |
Training for the defensive mind: Focus | 1EP | 1900G | Focus damage reduction amount enhanced |
Special training for aggressive mind: Charge | 1EP | 1900G | Charge critical damage enhancement |
Special training in sexual mind: Acme Relax | 1EP | 2850G | Mental phase continues even after using Acme Relax |
Training for the defensive mind: Mindfulness | 1EP | 1900G | Mindfulness standby turn is 1 turn faster. |
Special training for aggressive mind: Mind Eyes | 1EP | 1900G | Slightly strengthen Mind Eyes’ critical damage |
Special training in sexual mind: mind’s eye | 1EP | 2850G | Mind Eyes can now be used during sex |
research room
Command | Required EP | cost | effect |
Chosa: Accessory trading on the black market | 2EP | 475G | Accessory command cost -15%, Corruption +2 |
Butterfly: Upgrade the prison key | 2EP | 1900G | Daily control power +2, riot incidence ↓, security room intruder ↓, expenses +100 |
Survey: Sale of curfew-free passes | 2EP | 475G | Income +200, Riot rate ↓↓, Daily control -2, Intruder ↑↑, Corruption +2 |
Investigation: Expense Audit | 2EP | 475G | Expenses -5% |
Investigation: Upgrade the bed in the guard room | 2EP | 475G | Daily control +1, quality of sleep in the guard room ↑, expenses +50 |
Survey: Employees’ right to sleep at work | 2EP | 950G | Employee efficiency when break room is damaged +25%, intruder ↑↑, corruption +2 |
Investigation: Amendment of labor regulations | 2EP | 475G | Workroom income +25%, Corruption +2 |
Investigation: What we have in common with prisoners | 2EP | 950G | Daily control +1, riot rate ↓, corruption +2 |
Survey: tax saving | 2EP | 713G | Expenses -5%, Corruption +1 |
Investigation: Tax law loopholes | 2EP | 1188G | Expenses -5%, Corruption +1 |
Investigation: specialized training | 2EP | 713G | Unlocking the directive “Specialized Training”, |
Survey: Advanced Training | 2EP | 1900G | Status training command cost -30% |
Research: The perfect workout | 2EP | 3800G | Status training command cost -30% |
Survey: Detergent vendors | 2EP | 950G | Shop income +20, riot rate ↓, new items added to shop |
Investigation: Purchase of weapons and tools | 2EP | 1425G | Shop income +35, Prisoner’s ability ↑↑, New items added to the shop |
Research: Purchasing supplements | 2EP | 1900G | Shop income +25, prisoner ability ↑, guard ability ↑↑, new items added to shop |
Investigation: Purchasing aphrodisiacs | 2EP | 1900G | Shop income +30, prisoner ability ↑, guard ability ↑↑, new items added to shop, corruption +2 |
Research: What we can learn from thugs | 2EP | 1425G | Critical damage +25% |
Investigation: What we can learn from Lizardmen | 2EP | 1425G | Critical evasion rate +25% |
Research: What we can learn from goblins | 2EP | 1425G | Accuracy +25% |
Research: What we can learn from orcs | 2EP | 1425G | Blow resistance/slash resistance/assault resistance +15% |
Survey: What we can learn from otakus | 2EP | 1425G | Unarmed defense power +40% |
Research: What we can learn from vagrants | 2EP | 1425G | Willpower recovery +7% |
Investigation: What we can learn from thieves | 2EP | 1425G | Evasion power +25% |
insurance
Command | Required EP | cost | effect |
Insurance: Laundry room | 1EP | 157G | Repair the room the day after the riot is quelled |
Cancellation: Laundry room | 1EP | 143G | cancel the contract |
Insurance: work room | 1EP | 392G | Repair the room the day after the riot is quelled |
Cancellation: Work room | 1EP | 356G | cancel the contract |
Insurance: Washing area | 1EP | 157G | Repair the room the day after the riot is quelled |
Cancellation: Washing area | 1EP | 143G | cancel the contract |
Insurance: Waiting cell | 1EP | 392G | Repair the room the day after the riot is quelled |
Cancellation: Waiting room | 1EP | 356G | cancel the contract |
Insurance: Conference room | 1EP | 157G | Repair the room the day after the riot is quelled |
Cancellation: Conference room | 1EP | 143G | cancel the contract |
Insurance: Research Office | 1EP | 784G | Repair the room the day after the riot is quelled |
Cancellation: Research Office | 1EP | 713G | cancel the contract |
Insurance: Break room | 1EP | 392G | Repair the room the day after the riot is quelled |
Cancellation: Break room | 1EP | 356G | cancel the contract |
Insurance: Classroom | 1EP | 157G | Repair the room the day after the riot is quelled |
Cancellation: Classroom | 1EP | 143G | cancel the contract |
Insurance: Reference room | 1EP | 392G | Repair the room the day after the riot is quelled |
Cancellation: Reference room | 1EP | 356G | cancel the contract |
Skill list/effects
will skill
skill | effect |
charge | Increases attack power for 1 turn |
focus | Increases counter rate for 1 turn |
sexual desire suppression | Decreases sexual desire for applicable items |
Strong sexual desire | Increases sexual desire for applicable items |
Scotoma | Increases visual rape resistance for 1 turn |
masking | Increases lewd talk resistance for 1 turn |
gestalt | Reduces all sexual desire (can be used when Scotoma and Masking are activated) |
ejaculation management | Delays the opponent’s ejaculation by 1 turn (effective only during sexual harassment) |
climax suppression | Increases the required pleasure level of climax for 1 turn |
reality marble | Increases charm for 1 turn |
mind eyes | Increases accuracy, evasion, and critical rate |
Mindfulness | Recovers some energy |
mantra | Significantly regains energy |
attack skills
skill | effect |
strike | Increases damage to thrust type (see strength) |
meteor strike | Huge strike damage to one enemy |
head strike | Strike damage + dizziness added (decreases enemy hit/evasion) |
golden kick | Increases damage to erect enemies and inflicts anger with high probability |
slash | Increases damage to strike types (see Strength & Dexterity) |
Gail Thrash | Slash damage to 3 adjacent enemies |
arm slash | Slash damage + weakness added (decreases enemy’s attack/strength) |
thrust | Increases damage to slash type (see strength & agility) |
rain thrust | 3~4 consecutive thrust damage randomly |
leg thrust | Thrust damage + slow grant (decreases enemy speed) |
mental skills
skill | effect |
The attitude of seeing through | Increases evasion power and critical evasion rate for 1 turn |
See through recovery | Simultaneously activate a stance of insight and recovery. |
defensive stance | Greatly increases defense power, damage reduction amount, and strip resistance for 1 turn & prevents various debuffs |
defensive recovery | Activate defensive stance and recovery at the same time |
Ready to counterattack | Greatly increases counter rate and maximum counter rate for 1 turn & slightly increases damage reduction amount |
Counterattack recovery | Activate counterattack stance and recovery at the same time |
recovery | recover one’s strength |
Revive | Significantly recover your physical strength |
provocation | Adds “confidence” status (increases strength, dexterity, agility, mind, and charm) & high probability of inflicting anger on enemies |
body pride | Adds “confidence” status & high probability of giving excitement to enemies |
give up | Health becomes 0 |
Effects of cafeteria special dishes
cooking | effect |
Tomato sauce and buffalo mozzarella pasta | Strength/Dexterity/Agility +5% |
Elmore prosciutto and seasonal fruit platter | Fatigue accumulation -33% |
Risette made with grilled sea urchin and parsley | Petting resistance/sex resistance +15% |
Snow crab and garlic peperoncino | Enemy aggression↓↓↓ |
Margherita with steamed oysters and mizuna | Mouth sensitivity/anal sensitivity +50% |
Seafood and vegetable terrine | Experience value +50% |
Beef fillet and foie gras rossini | Physical strength recovery amount, energy recovery amount, willpower recovery amount +5% |
Special abalone steak | Physical strength +15%, energy damage reduction due to climax |
Oven roasted salmon Rostein style | Increases the chance of getting excited every turn |
Melon and mango sorbet with rich condensed milk | Breast sensitivity/pussy sensitivity +50% |